NK-multishader reupdated

I finally decided to add the INfamous glossy-map node to the PBR multishader.

Of course it’s not a radical choice when it comes to simulate photorealistic shaders but still, in some cases, could be useful somehow.

I’ve also decided to remove non-filmic shader and setup because filmic colormanagement already converts old scenes in SRGB.

Check the DOWNLOAD section


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