Go check JacquesLucke‘s Animation nodes and Никита Городецкий’s Sverchok for Blender
Impressive implementation of nodal visual scripting system inside Blender’s architecture.
It’s definetly the right direction to go.
This example is based on the Thinking Penguin‘s tutorials.
Here with NK-multishader and filmicforblender.
Blender’s Cycles GALLERY has been updated
I finally decided to add the INfamous glossy-map node to the PBR multishader.
Of course it’s not a radical choice when it comes to simulate photorealistic shaders but still, in some cases, could be useful somehow.
I’ve also decided to remove non-filmic shader and setup because filmic colormanagement already converts old scenes in SRGB.
Check the DOWNLOAD section