Fine tuned carpaint and architectural non PBR glass added inside the shader (with R0 alpha channel)
As usual in the DOWNLOAD page.
Blender’s Cycles GALLERY has been updated
Rendering done with BLENDER Cycles’s GPU renderer with one single Nvidia 1060 graphical card in 4 hours at 1260×700 for the whole 860 frames.
Compositing done with NATRON.
Webm conversion for wordpress and firefox done with FFMPEG:
ffmpeg -i input-file.* -c:v libvpx -crf 10 -b:v 1M -c:a libvorbis output-file.webm
The timelapse sky comes from Hyperfocaldesign in very low resolution as a sample HDR sequence for testing purposes.
Troy Sobotka’s Filmicforblender has been used for colormanagement.
This video is intended as fan-art test and should not be used in commercial contexts of any kind.