Fine tuned carpaint and architectural non PBR glass added inside the shader (with R0 alpha channel)
As usual in the DOWNLOAD page.
Go check JacquesLucke‘s Animation nodes and Никита Городецкий’s Sverchok for Blender
Impressive implementation of nodal visual scripting system inside Blender’s architecture.
It’s definetly the right direction to go.
This example is based on the Thinking Penguin‘s tutorials.
Here with NK-multishader and filmicforblender.
You should grab one of the latest builds of blender because they have finally implemented the long awaited shadow catcher for cycles with full support of shadows generated by HDRI environments!
Blender’s Cycles GALLERY has been updated
Here is the NEW version of my multishader for Blender’s cycles.
Now it is provided with a CARPAINT custom node as well as new procedural effects.
The scene has been fine tuned to give an optimized environment for creating materials.
Check out the DOWNLOAD link
Happy new year to everyone!
The Textures gallery is online again