Tag Archives: blender
Il richiamo stocastico
Eevee giant steps
An impressive leap forward in realtime rendering inside Blender.
![](https://www.crazyrobinhood.org/wp-content/uploads/2019/06/louvre.jpg)
![EEVEE realtime](https://www.crazyrobinhood.org/wp-content/uploads/2019/06/louvre_03.jpg)
![](https://www.crazyrobinhood.org/wp-content/uploads/2019/06/louvre_02.jpg)
Lambo timelapse video test
Rendering done with BLENDER Cycles’s GPU renderer with one single Nvidia 1060 graphical card in 4 hours at 1260×700 for the whole 860 frames.
Compositing done with NATRON.
Webm conversion for wordpress and firefox done with FFMPEG:
ffmpeg -i input-file.* -c:v libvpx -crf 10 -b:v 1M -c:a libvorbis output-file.webm
The timelapse sky comes from Hyperfocaldesign in very low resolution as a sample HDR sequence for testing purposes.
Troy Sobotka’s Filmicforblender has been used for colormanagement.
This video is intended as fan-art test and should not be used in commercial contexts of any kind.
Textures are back
The Textures gallery is online again