An impressive leap forward in realtime rendering inside Blender.
Fine tuned carpaint and architectural non PBR glass added inside the shader (with R0 alpha channel)
As usual in the DOWNLOAD page.
Go check JacquesLucke‘s Animation nodes and Никита Городецкий’s Sverchok for Blender
Impressive implementation of nodal visual scripting system inside Blender’s architecture.
It’s definetly the right direction to go.
This example is based on the Thinking Penguin‘s tutorials.
Here with NK-multishader and filmicforblender.
You should grab one of the latest builds of blender because they have finally implemented the long awaited shadow catcher for cycles with full support of shadows generated by HDRI environments!
Go check this amazing piece of software that fills the gap between proprietary software and open source-free software in the compositing and video editing field.